Perk

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Perks are temporary benefits available for purchase such as reduced costs for training troops or increased credit production rates. The perks available for activation are determined by your squad's level.

Upgrading Perks

Each squad level unlocks new perks and/or new perk levels. The squad will then collectively invest their reputation points into these perks. The number of points required to enable a new perk depends on its level.

Perk Level I II III IV V VI VII VIII
Reputation Points 5 10 25 50 90 150 240 350

Once the perk is fully invested it will become available for activation. When all new unlocks have been fully invested your squad will progress to the next squad level with new unlocks.

Activating Perks

Activating a perk costs resources, and affects only your base. Upon activation a perk's effects will continue lasting for 12 hours. Once the timer runs out the perk cannot be activated again for 16 hours. Each active perk takes up one perk slot. Additional slots can be unlocked by increasing your squad level up to a total of 5.

For a full list of perk activation costs, see that specific perk's page.

List of Perks

These are the perks currently available.

Perk Name Unlock Level Effects Artwork (E/R)
Smuggled Munitions
0
Troop costs
Vehicle costs
Smuggled Munitions (Empire).png Smuggled Munitions (Rebel).png
Steadfast Conviction
1
Donations receivable
Request wait time
Steadfast Conviction.png
Illicit Dealings
2
Contraband generation
Droideka repair time
Illicit Dealings.png
Black Market Buyer
2
Contraband generation
Request wait time
Black Market Buyer.png
Expert Negotiation
3
Hero costs
Alloy generation
Expert Negotiation.png
Hostile Takeover
4
Credit generation
Contraband generation
Hostile Takeover.png
Parts & Technical Group
6
Mercenary costs
Droideka repair time
Parts & Technical Group (Empire).png Parts & Technical Group (Rebel).png
Situation Normal
8
Droideka repair time Situation Normal.png
Extra Muscle
10
Troop costs
Mercenary costs
Extra Muscle (Empire).png Extra Muscle (Rebel).png
Hired Guns
15
Vehicle costs
Mercenary costs
Hired Guns.png
Missing Shipments
18
Alloy generation
Contraband generation
Missing Shipments.png
Insider Trading
25
Credit generation
Request wait time
Insider Trading.png
To Battle Stations!
31
Starfighter costs
Donations receivable
To Battle Stations!.png
In It For The Fame
32
Hero costs
Request wait time
In It For The Fame (Empire).png In It For The Fame (Rebel).png
Advanced Officer Training
33
Starfighter costs
Hero costs
Advanced Officer Training (Empire).png Advanced Officer Training (Rebel).png
Hyperspace Shortcut
35
Credit generation
Donations receivable
Hyperspace Shortcut.png
Hidden Trade Route
36
Vehicle costs
Relocation costs
Hidden Trade Route.png
Military Logistics
37
Troop costs
Relocation costs
Military Logistics.png
In It For The Money
37
Mercenary costs
Alloy generation
In It For The Money.png
Orbital Reckoning
38
Starfighter costs
Relocation costs
Orbital Reckoning (Empire).png Orbital Reckoning (Rebel).png